Swordcraft
Live Action Roleplay
BLOOD & GOLD
RULES 2024
COMBAT
The Old World is a dangerous place: from its battlefields to back alleys, from its forests to its mountain peaks and deep mines; danger lurks everywhere. To represent this our combat rules simulate injury, weapons and armour in a simple thematic way.
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Basics
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Play fair - everyone having fun is more important than winning.
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Check in - if you accidentally hurt someone: apologise and make sure they are okay.
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Play safely
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We are not trying to really injure each other;
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No deliberate or reckless targeting of head or groin;
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No hitting another player other than via a larp safe weapon;
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No deliberate or reckless blocking melee weapons other than with a LARP safe melee weapon, shield or grounded banner pole;
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No deliberate or reckless blocking missile weapons other than with a LARP safe shield;
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No deliberate or reckless physical contact such as tackling, pushing, grappling or grabbing another player without their express consent;
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No deliberate or reckless ramming into other players.
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Contact sport - Expect unintentional knocks and high/hard hits.
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Scoring area - All of the body other than head, neck, hands, feet and groin.
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Valid hit
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A strike with the damage dealing part of the weapon (tip, cutting smashing surface) that approximates a realistic swing or thrust (uses the arm/s, shoulder/s and waist to gain momentum) while keeping the weapon under control and producing a hit which is clearly felt by your opponent.
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Quick repeated hits to the same zone or light taps are not Valid Hits.
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Look at HEMA, Kendo, or even a good Hollywood fight to get the idea of what is a realistic hit.
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Changelog
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27 July 2024:
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Play Safe: Add prohibition on deliberate or reckless conduct and no blocking melee weapons other than with melee weapon or shield and no blocking missile weapons other than with shield.
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29 July 2024:​
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Add melee weapons can be blocked by a grounded banner pole​.
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