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RULES 2024

COMBAT

 

The Old World is a dangerous place: from its battlefields to back alleys, from its forests to its mountain peaks and deep mines; danger lurks everywhere.  To represent this our combat rules simulate injury, weapons and armour in a simple thematic way.

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Basics

  • Play fair - everyone having fun is more important than winning.

  • Check in - if you accidentally hurt someone: apologise and make sure they are okay.

  • Play safely

    • We are not trying to really injure each other;

    • No deliberate or reckless targeting of head or groin;

    • No hitting another player other than via a larp safe weapon; 

    • No deliberate or reckless blocking melee weapons other than with a LARP safe melee weapon, shield or grounded banner pole;

    • No deliberate or reckless blocking missile weapons other than with a LARP safe shield;

    • No deliberate or reckless physical contact such as tackling, pushing, grappling or grabbing another player without their express consent; 

    • No deliberate or reckless ramming into other players.

  • Contact sport - Expect unintentional knocks and high/hard hits.

  • Scoring area - All of the body other than head, neck, hands, feet and groin.

  • Valid hit

    • A strike with the damage dealing part of the weapon (tip, cutting smashing surface) that approximates a realistic swing or thrust (uses the arm/s, shoulder/s and waist to gain momentum) while keeping the weapon under control and producing a hit which is clearly felt by  your opponent.

    • Quick repeated hits to the same zone or light taps are not Valid Hits.

    • Look at HEMA, Kendo, or even a good Hollywood fight to get the idea of what is a realistic hit.

 

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Changelog

  • 27 July 2024:

    • Play Safe: Add prohibition on deliberate or reckless conduct and no blocking melee weapons other than with melee weapon or shield and no blocking missile weapons other than with shield. 

  • 29 July 2024:​

    • Add melee weapons can be blocked by a grounded banner pole​.

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